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Showing posts from August, 2017

Character Concept Package - Goblin Sticker

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Character Concept Package The character concept package is a collection of backgrounds, feats, equipment, and other role playing ideas related to a single concept. Materials in a package can be used by any character of any class. Though a particular concept might be race related, they can generally be used by any race as well. This is the third package I've posted to my blog (the first was for a  toy maker  and the second was the rocktender ) beta testing and feedback. Eventually, I'll be publishing a final product on  DMsGuild . I look forward to constructive feedback. Goblin Sticker* Background They came at night. They swarmed your burrow. They crushed its protectors. They slaughtered the defenseless. You don't remember how you managed to escape the massacre. You used to try, of course, in a desperate attempt to explain your own survival. But those moments had a will of their own. They revealed themselves without warning as disconnected, stinging flashb

Character Concept Package - Gnome Rocktender

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Character Concept Package The character concept package is a collection of backgrounds, feats, equipment, and other role playing ideas related to a single concept. Materials in a package can be used by any character of any class. Though a particular concept might be race related, they can generally be used by any race as well. This is the second package I've posted to my blog (the first was for a toy maker ) beta testing and feedback. Eventually, I'll be publishing a final product on  DMsGuild . I look forward to constructive feedback. Gnome Rocktender * Background Rock and stone are not merely a resource to be harvested or treasures to be hoarded. They are ancient entities who form the foundation of the world. From an early age, you intuitively understood this. Perhaps that's why you spent most of your childhood studying and meditating upon the geology in and around your burrow. And why, when those familiar benefactors could teach you no more, you set out

New Gnome Inventing Feature - Use Item

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When I wrote  Epic Gnomish Inventing  for Dungeons and Dragons 5e, I tried to balance overall cost of the gadget, its stability, and its relative difficulty to build and maintain so that both the DM and player would find it fair and useful. The worse possible outcome for me was to end up with rules that made it prohibitively difficult, costly, dangerous, or boring to create a gadget when compared to, say, a magic item with the same capabilities. The difficulty was in finding a sweet spot that was fair for every possible gadget players might come up with. For example, it would be unacceptable if the "charges" of a rifle cost 50GP, a ridiculous sum compare to other weapons. On the other hand, it would be equally unbalanced for a much stronger (or epic) invention such as a flying machine to be rechargeable for only 5GP. The task wasn't easy and there was much gnashing of teeth as I flipped back and forth trying to find said spot of sweetness. The final result works wel