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Showing posts with the label tinker

Riverhill Burrow

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A Sample Gnome Settlement Riverhill Burrow is a mid-sized gnome community woven into the hilly countryside a day's travel from the capital of the kingdom. Most of its residents are members of the either the Erfseg, Lenskor, Nackle, Oaendin, Belren, Fenbaer, or Dallun clans. A few other clans are present but not in any appreciable numbers. There's also a minor contingent of denizens from other humanoid races, but these are mostly apprentices who remain only until they complete their training. The Butter Barrel River flows to the west of the main burrow complex. A series of clever pipes diverts water for both drinking and sanitation. Its currents power a rather industrious mill. But perhaps most importantly the river is home to a number of fish and freshwater crustaceans the collection of which provides a pleasant afternoon's diversion on a warm summer's day. It's also one leg of a salmon run. The Kingsgold Highway, one of three major roadways to the kingdom...

New Gnome Inventing Feature - Use Item

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When I wrote  Epic Gnomish Inventing  for Dungeons and Dragons 5e, I tried to balance overall cost of the gadget, its stability, and its relative difficulty to build and maintain so that both the DM and player would find it fair and useful. The worse possible outcome for me was to end up with rules that made it prohibitively difficult, costly, dangerous, or boring to create a gadget when compared to, say, a magic item with the same capabilities. The difficulty was in finding a sweet spot that was fair for every possible gadget players might come up with. For example, it would be unacceptable if the "charges" of a rifle cost 50GP, a ridiculous sum compare to other weapons. On the other hand, it would be equally unbalanced for a much stronger (or epic) invention such as a flying machine to be rechargeable for only 5GP. The task wasn't easy and there was much gnashing of teeth as I flipped back and forth trying to find said spot of sweetness. The final result works wel...

Theophraxis Backstory - Part Two

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The following is the final part in a set of blogs about Theophraxis, the gnome gunslinger I play on  Time2TableTop's  Dungeons & Dragons 5e   The Infinity Tower  live stream. This story picks up where the previous blog left off. Enjoy my ramblings and catch us every Tuesday night 6:30PM Pacific time on  Twitch . The Story Continues If you recall, Grand Ol' Tree was a gnome burrow full of life, hard work, harder play, and deep tradition. It thrived for centuries until orc armies laid waste to it. It's all too common for tightly knit communities decimated by war to scatter across the lands, their populations never to be reunited. This was not the case with the Grand Ol' Tree burrow. In fact, the terrible event only strengthened the bond among its survivors. As a community, they escaped to Tregeria. When they resettled, they did so together. They called their new home New Grand Ol' Tree. This wasn't some misplaced nostalgia for a lost land. I...

Theophraxis Backstory - Part One

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The following is the first part in a set of blogs I'll be writing about Theophraxis, the gnome gunslinger I play on Time2TableTop's  Dungeons & Dragons 5e   The Infinity Tower  live stream. In typical gnome fashion his story begins long ago, certainly before his current adventures and in all honesty deeper back in time than any reliable memory can recall. Enjoy my ramblings and catch us every Tuesday night 6:30PM Pacific time on Twitch . In the Beginning Grand Ol' Tree was just a pleasant stroll from Around the Riverbend and an overnight's adventure to "The City." As far as gnome burrows went in those days, it was nothing special but those who called it home loved it exactly as it was. The burrow was so named because of the Ginkgo Tree that served as the community's gathering place. It was beneath this tree that Heranomus Frinkke Rexadalica Wister Klingle Dutterwedge Omnibeard of Spanks Lerone and his family sought refuge from a horde of und...

Character Concept Package - Gnome Toy Maker

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Character Concept Package The character concept package is a collection of backgrounds, feats, equipment, and other role playing ideas related to a single concept. Materials in a package can be used by any character of any class. Though a particular concept might be race related, they can generally be used by any race as well. These packages are an idea I've been kicking around for a while now. I'm posting the first one here for beta testing and feedback. Eventually, I'll be publishing a final product on DMsGuild . I look forward to constructive feedback. Gnome Toy Maker Background Your imagination is rather fanciful, even for a gnome. That whimsy fills every aspect of your life, from the shoes on your feet to the cap on your head, the food and drink you prefer, and your general outlook on life. That energy shines the brightest in your tinkering. Your inventions are as unique, and flamboyant, as you. Though you can build just about anything, you focus on toys....

Nimble Gnome Crafting

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The following is an initial draft for an expansion to my  Epic Gnomish Inventing  guide available from the DMs Guild. These are rules for crafting non-magical items in Dungeons and Dragons 5e. I'm currently play testing these rules on Time2TableTop 's Infinity Tower series where I play Theophraxis, a gnome gunslinger. I'm posting the rules here for play testing and constructive feedback. Ultimately, I'll make improvements based on your comments and post the completed product on the DMs Guild. Nimble Gnome Crafting The Fraslins-Glinder method as taught in Epic Gnomish Inventing single-handedly injected a much needed dose of stability into the otherwise unpredictable (and some would say chaotic) world of gnome tinkercraft. Workshops adopting the process saw increases in productivity and improvements in quality while experiencing a decrease in non-fatal mishaps. More importantly, folks who only a few years before would have preferred rotting in the Shadowfell ...