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Showing posts from October, 2020

A Very Clean Fellow

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  As I mentioned in my post  Creative Retrospective , I recently revisited my early writing, some of which is nearly two decades old. I enjoyed a few of these short stories. For most, however, the distance of time revealed numerous shortcomings I couldn't see when I had written them. In that post, I mentioned that I would re-publish a few of these stories on this blog partly because I have an attachment to them, partly because the markets that published them no longer exist, and partly because I wanted to have a crack at editing and improving upon them.  What follows, then, is the first of these re-posts. This short story is called "A Very Clean Fellow" and introduces a character I had planned to include in a series of stories (but never really got around to writing). You'll notice there are two copies of the story. The first is the one that was published in Planet Magazine in 2003. The second is my edit/rewrite. I'm including both because I want to experiment wi

Making Doors

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Making Doors I have been a fan of HeroQuest since it was first released way back in 1990. (And I am super excited about the re-release from Hasbro Pulse .) Aside from its simple-but-effective combat mechanic, its intriguing miniatures, interesting quests, and ability to use the same character (and treasures) from one session to another, the board came with a wonderful collection of set pieces that were a combination of plastic and cardboard. It was also the closest thing to Dungeons and Dragons that I could get folks to play (as described in an earlier post of mine ). I've played HeroQuest off and on over the years. Since diving deep into Dungeons and Dragons 5e, I've been using the set pieces in my campaigns. One of the more convenient pieces are the doors. The base game comes with several "closed" doors and several "open" doors. I've been using them heavily in my campaign. Using Heroquest Set Pieces in My D&D Campaign   Using Heroquest Set Pieces