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Showing posts from December, 2019

Skyfell Campaign: Session Index

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I am currently running a pair of once-per-month  Dungeons and Dragons  campaigns in my  Skyfell homebrew setting . I've been posting session summaries on this blog as a log for my players. This page lists all the summaries for each campaign. The Heroes of Moss Creek Rise of the Glutton Session 1  - The Piruna Run, Part 1 Session 2  - The Piruna Run, Part 2 Session 3  - The Piruna Run, Part 3 Session 4  - The Piruna Run, Part 4 Session 5  - The Piruna Run, Part 5 Session 6  - The Prinua Run, Part 6 Session 7  - The Piruna Run, Part 7 Session 7 Supplemental   Session 8  - Home Sweet Home Session 9  - Stranger Things, Part 1 Session 10  - Stranger Things, Part 2 Session 11  - Stranger Things, Part 3 Session 12  - A Shortcut to Mushrooms Session 13  - Discombobulated Session 14  - Recombobulated Session 15 - Clockworks of Carnage - The Wind-up Session 16 - Clockworks of Carnage - U...

Skyfell Geography: Organizations of Highwater

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Skyfell Geography: Organizations of Highwater In my homebrew campaign of Skyfell, there are dozens of organizations (both public and clandestine) actively working to affect not only the daily life of its denizens but also its cultural, scientific, arcane, and historical direction. Many of these organizations are in the city of Highwater on the continent of Doraku. This post outlines a few of them. As the campaign progresses, I’ll add more. Clockwork Authority The Clockwork Authority is a semi-secret, loose collective of like minded individuals who  charge themselves with investigating any strange and unusual events involving technology, securing that technology should doing so prove useful to the greater good of society, destroying it should it prove dangerous, and bringing to justice those who dabbled in illegal or otherwise dangerous activities involving it. Ultimately, their stated goal is to preserve the safety and well being of Skyfell in general and the reign of Te...