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Showing posts from January, 2020

Open Sky Encounters

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In Session 12 of my Dungeons and Dragons home-brew campaign Skyfell the player characters acquired an airship. I've already written up quite a few rules regarding airships and the nature of air travel in Skyfell (see my Airships post ). That was good enough to explain a bit about ships for earlier sessions. I'm assuming, however, that the characters will be sailing the open skies more frequently now. That's the sort of freedom owning an airship grants. There is, of course, a potential for encountering new locales and new creatures as they travel. So, I put together this set of rules for random encounters in the Open Skies. Like all the material regarding Skyfell on this blog, I've posted this for my players. These rules will likely change as we use them in the campaign. That said, feel free to use and adapt for your own campaign. Also, if you’re interested, I have assembled a couple playlists of session music specifically for sailing the open skies. There is one su

Skyfell Campaign: Session 12

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Skyfell Introduction I started a once-per-month  Dungeons and Dragons  game in my  Skyfell campaign setting . I wanted to provide my players with a log of their adventures and then realized that such a log might make for fun blog posts. See the Session Index for a complete listing. The cast is: Rodney - Tauffae Twofeather Topshelf - male orc, Fighter ( Champion ) Dan - Drekzhar - male minotaur, Bard/Rogue ( College of Swords, no specialty ) Laura - Meribore Softwalker - female fitbolg, Druid ( Circle of the Moon) Michelle - Bronte Whitewinter - male firbolg, Cleric ( Tempest Domain) Jeff - Omagoshno - male rock gnome, Artificer ( Artillerist ) Session 12: A Shortcut to Mushrooms Preparation Okay, time for a bit of a tell-all expose regarding the Session 11 summary . Ready? I totally ended the summary at a punchline that I couldn't pass up. I mean, "Rosencrantz and Guildenstern were dead?" I hadn't planned