Hooked on Gnomes Part 4

A Collection of Gnome Encounters
You'll Not Soon Forget


The following adventure hooks were created with Dungeons and Dragons campaigns in mind but they are suitable for any setting that includes, indulges in, or flirts with, gnomes and gnome story lines. These encounters can be used either as side quests or as full story arcs.

This is the fourth set of ten encounters. I will eventually compile and flesh out all of the encounters as part of a release on the DMs Guild, so any feedback is always appreciated.



The Encounters (31-40)

31. A gnome barber fawns over a party member's hair. He or she begs for the honor of fancifying their follicles with a grand style befitting royalty. He or she guarantees the party member will become the talk of the town.

32. The party stumbles upon a huge heap of scrap metals, discarded jars, shattered vials, empty barrels, used spell components, broken magic items, damaged weapons, and spare equipment. A gnome in faded magician robes calls out from behind a counter that teeters on three wobbly legs. He or she explains that for "worthy payment," a member of the party can search the heap and take the first item they find. All sales are final. Upon paying, roll d100 to determine what is found:

  • 1-10: common non-magical item
  • 11-70: common magical item
  • 71-91: uncommon magical item
  • 92-99: rare magical item
  • 100: very rare magical item.

33. An isolated village is threatened by a natural disaster. The residence blame an ancient gnome hermit who has lost his or her mind and wants to see the settlement destroyed.

34. A drunk gnome in leather apron and full protective gear fiddles with the clockwork of a machine that has no readily discernible purpose. Without warning, a whistle screeches and a portal opens overhead. Debris and other loose materials near the portal are pulled toward it, including the gnome.

35. A gnome falls madly in love with one of the party members. He or she relentlessly showers the party member with gifts, song, poetry, and promises.

36. Rumors abound regarding limitless treasures hidden deep inside a massive tangle of tunnels carved by an obsessive gnome before his or her death. Those who have tried to explore the labyrinth have never returned, and there have been no end of adventurers to try.

37. The elder of a gnome clan adopts a member of the party and announced that he or she will be the next clan elder. This causes what one might consider a bit of a kerfuffle among the clan's leading members.

38. The party finds an elaborate door made of clockwork. "Temporarily out of order," is clumsily painted in Gnomish on a wooden plank that dangles from one of the many gears. A riddle, also in Gnomish, is carved into the door frame by a far more refined hand.

39. A boisterous gnome with the most elaborate beard anyone has ever seen invites a member of the party to join him or her for a drink, song, and a few good stories. "I should warn you though," the gnome says. "We can get pretty rambunctious."

40. The ghost of a grieving gnome haunts a listless dwelling that is barely able to keep itself from collapse. The ghost cannot know peace until the task he or she failed to complete in life is brought to a conclusion.

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