Hooked on Gnomes Part 7

A Collection of Gnome Encounters
You'll Not Soon Forget

Oh my! More gnomes. More encounters. More gnome encounters! You know the routine. Check these out. Enjoy them.. Use them as side quests or as full story arcs.

This is the seventh set of ten encounters. Check out my previous posts for the earlier hooks.




The Encounters (61-70)

61. A pair of gnome miners claims to have struck a rich deposit of gemstones but cannot extract it because they accidentally released a monster that has long been imprisoned deep inside the earth and it now stalks the mine's passages.


62. A small, nut-shaped vehicle that has obviously taken damage is anchored just off shore. A pair of gnomes in sailor clothes pull broken clockwork out of a device mounted to the back of the vehicle, arguing as they do so. 


63. The elder of a gnome clan is in search of a few good adventurers to figure out who swapped the clan's most prized gem with a high-quality fake.


64. Residents of an isolated hamlet are being kidnapped by gnome clerics and sacrificed deep underground in a temple devoted to Urdlen, the gnome god of evil thieves, assassins, and fighters.


65. A gnome in orange and pink robes approaches a member of the party and invites them to join a very secret meeting of a very exclusive secret society. There will be cake and beer.


66. The party is swept up into a brawl between a group of dwarves and a group of gnomes. A large collection of spectators watches as they enjoy pints of beer being served from a pair of gigantic kegs. 

Yeah 

67. The party finds a large pile of gems. Most contain the ghostly image of a gnome in the act of pleading, searching, raging, or crying. A sign written in Gnomish reads, "Do not touch unless you want a big surprise." Nearby is what appears to be the opening to an underground lair.


68. A hyper gnome in jester clothes offers to give the party a trinket (which might or might not be magical) in exchange for all of the cheese and chicken weathers they can gather in one hour.


69. A feral gnome shadows the party whenever they travel through a specific area. He or she uses illusions and clever traps to disrupt and redirect their journey.


70. Three adorable gnome children beg the party to help them find their pet. They've been hearing strange noises in the area and are afraid for its safety.





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