Hooked on Gnomes Part 8

A Collection of Gnome Encounters
You'll Not Soon Forget

Ladies and gentlemen! Back for another repeat performance! Gnome encounters for fun and profit! Yep. Gnomes. That's what I said. Same old, same old here. Read them. Enjoy them (or not, I'm not the boss of you). Use them as side quests or as full story arcs.

This is the eighth set of ten encounters. Check out my previous posts for the earlier hooks.




The Encounters (71-80)



71. Two identical gnomes are locked in a cage with the mark of the gnome god Garl Glittergold*. They are dressed in identical clothes which are tattered and soiled in the exact same way. They both beg to be released, each pleading their innocents and accusing the other of heinous crimes. A pile of gems sits between them.



72. The party finds a group of gnomes who are ill-prepared for their adventures. They won't return home until they complete their mission...which by strange fate is the same as the party's.



73. The party finds a 20ft by 20ft mechanical cube consisting of clockwork, pipes, and a bewildering array of other moving parts. Attached to a panel crammed with levers of varying sizes is a silver placard engraved with Gnomish writing. It reads, "For my beloved children." There's also a shipping address for a nearby burrow.


74. A gnome in woodland robes and smelling of fresh moss cautions that the trees in the area are angry about something but does not know what has upset them. If that can be found out, he or she might be able to placate them.

75. A studious gnome in a clumsy disguise begs the party to rescue his or her pupil from an abusive caretaker. The child's safety and future are at stake.

76. A group of gnome commoners are busy assembling a collection of foods, trinkets, clothing, equipment, and other valuables at the center of a ring of thorny flowering bushes. Some of the bushes appear to be more mobile than any plant has a natural right to be.

77. A host of squirrels, chipmunks, rabbits, and other tiny creatures led by a large, reddish jackalope guard a life-sized crystal statue of a gnome. The gnome is in robes woven out of twigs and grasses. His or her arms are raised upward as though in worship or prayer. An expression of surprise darkens its countenance.

78. A well-dressed gnome frantically tries to capture a swarm of animated clothing that does not want to be contained. Nearby a clothing trunk lies on its side, the top wide open with more clothes spilling out.

79. A gnome cleric devoted to the god Gelf Darkhearth* invites the party in on a prank against an insidious temple of Garl Glittergold*. The temple is forcing its ideals upon the community, heartlessly collecting gold for its own evil deeds, and subjugating the locals with lies, fears, and false promises. And cake. The prank will put an end to the nonsense comes and expose the temple for what it is.

80. An elderly gnome wants to send a fresh baked pie to grandchildren who live deep inside a nearby cavern but he or she is too frail to brave the terrain, wild magic, monsters, tricksters, and other dangers that plague the route. He or she offers the party a hefty sum to deliver the pie.

* Both Garl and Gelf are gnome gods. Take a look at this Wiki link for more information about these deities. https://en.wikipedia.org/wiki/Gnome_deities






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