Hooked on Gnomes Part 9

A Collection of Gnome Encounters
You'll Not Soon Forget

Sorry I have not posted in such a long time. I was on an extended business trip to New Zealand and had a lot to take care of when I returned. One nice thing that happened on this trip was that I had an opportunity to jump in on a D&D game at a game store in Auckland. They were welcoming and encouraging. Good times.

But enough of that. It's time for some more Gnome encounters! More gnomes. More encounters. Jump on the band wagon! Use them as side quests or as full story arcs. This is the ninth installment. There will be one more installment and I'll be all done. Check out my previous posts for the earlier hooks.






81. A string of robberies plague the local shops. At every theft, rare mushrooms that are grown in a local gnome burrow are left behind in place of the stolen item.

82. As part of a festival celebration, a group of gnomes beg a member of the party to offer his or her services for one day as the first place prize in a raffle. Duties will of course vary depending on the winner's needs but shouldn't lead the lucky volunteer to any lasting harm. In fact, it's an incredible growth opportunity.

83. A coffer sits at the entrance of an abandoned gnome burrow. It's filled with a dozen copies of a map. Each copy includes hand-written annotations and other notes written in Gnomish describing various landmarks, fabulous treasures, and dangerous creatures to be found within. The information appears to be different on each copy.

84. Ever since a recent earthquake, several animals have gone missing from farms surrounding a gnome burrow. The intermittent disappearances happen at night. Authorities are stumped.

85. An angry entity is haunting a village. The only one who can rid the people of the creature is a gnome hermit who wanders the countryside speaking to the rocks and to the trees. Unfortunately no one knows exactly where he or she is living.

86. A dejected gnome bemoans the pending arranged marriage of his or her childhood sweetheart to a powerful local merchant with a dark reputation. He or she asks the party for help.

87. Traders, messengers, relatives, and other visitors who once made regular visits to an isolated gnome burrow haven't been seen in months. The elders fear someone or something is turning back or killing folks.

88. A rowdy group of gnomes is gathered around a pit excitedly placing bets and hurling insults. Two gnomes squat opposite each other at the pit's edge. They tinker with tiny, vicious-looking mechanical wagons. Each device is covered with spikes and deploys a variety of bludgeoning and piercing weapons as well as an uncomfortable number of explosive devices. 

89. Gnomes are attempting reopen a burrow that collapsed under unexplained geologic events many decades ago. Teams sent to explore the complex have been attacked by strange underground dwellers, fallen to dark magics, or simply have not returned. A more experienced group is needed to investigate and clear the burrow.

90. A mechanical contraption somewhat resembling a pteranodon flutters and jounces through the sky. It's driven by an overly excited gnome who appears to be unsure of what he or she is doing. With a loud pop, the invention ejects a ball of smoke and a shower of metallic debris. The thing hangs motionless for several breathless moments before it plummets to the ground.


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