5e Conversion: Fallout Nuka-Cola

 

5e Conversion: Fallout's Nuka-Cola

As there appears to be no end to my obsession with the Appalachia wasteland, I of course, must provide another conversion for Fallout 76 into the Dungeons and Dragons setting. This time around, I want to tackle that most refreshing of novelty beverages, Nuka-Cola. 

In case you don't know, the Fallout setting has a ubiquitous soda called Nuka-Cola that comes in convenient, rocket-shaped bottles. The standard variety is simply a refreshing way to hydrate and restore yourself while out and about braving the dangers of the wasteland. There are, however, several other specialty flavors that provide a wide range of other benefits.

As with the chems, I feel that in a Dungeons and Dragons setting, Nuka-Cola would be a kind of potion, perhaps developed by some enterprising gnome as a way to differentiate his or her magical offerings from all the other potions that clutter up the adventuring market. I mean, who else but a gnome would think to use gas to add bubbles to a drink, and then hack together the mechanical device that creates an airtight seal so that those bubbles don't escape? I like to think that, because this is coming from a gnome, there's a slight possibility that there is just a little too much gas in a bottle that has been seal with just a little too much pressure, resulting in an explosive experience when the bottle is opened. But maybe I'm just thinking too much.

Since there is no "radiation" damage type, I've gone with Radiant damage and the poisoned conditioned. I did a little poking around on this subject on Reddit and other sites. Opinions seem to vary. I didn't want to create a new damage type. So I went with what my gut initially suggested to me.

With that in mind, I bring you the entire suite of Fallout 76 Nuka-Cola products as D&D 5e potions. Enjoy.

Nuka-Cola

This is the most common of the Nuka-Cola flavors, which has the following effects:

  • Restore 2d4+2 hit points
  • Make a DC 10 Constitution saving throw. Upon a failed save, take 1 point of Radiant damage and become poisoned for 1 minute. The Radiant damage applies after the beverage restores your hit points.

Nuka-Cherry

This cherry-flavored variant has the following effects:

  • Restore 4d4+4 hit points
  • Make a DC 10 Constitution saving throw. Upon a failed save, take 1 point of Radiant damage and become poisoned for 1 minute. The Radiant damage applies after the beverage restores your hit points.

Nuka-Cola Cranberry

This cranberry-flavored variant has the following effects:

  • Restore 2d4+2 hit points
  • Gain a 1d4 inspiration die. (Follow the Bardic Inspiration rules.)

Nuka-Cola Dark

This rich, alcoholic variant has the following effects:

  • Increase your Constitution, Strength, and Perception ability scores by 1. Duration: 1 minute.
  • Make a DC 10 Constitution saving through. The DC increases by 1 for every subsequent Nuka-Cola Dark consumed within a 24-hour period. Upon a failed save, you become addicted to the beverage. While addicted, you suffer a -1 penalty to your Dexterity and Charisma ability scores. (You can use Addictol to cure the addiction.)

Nuka-Grape

This grape-flavored variant has the following effects:

  • Restore 2d4+2 hit points lost to non-Radiant damage
  • Restore 4d4+4 hit points lost to Radiant damage
  • Cure the poisoned condition
  • Grant one extra reaction until the start of your next turn

Nuka-Cola My Blood's In It

This variant, flavored by a means you do not want to look too deeply into, has the following effects:

  • Restore 4d4+4 hit points
  • Provide resistance to Radiant and Poison damage. Duration: 1 minute.
  • Provide immunity to the Poisoned condition. Duration: 1 minute.

Nuka-Cola Orange

This orange-flavored variant has the following effects:

  • Restore 4d4+4 hit points
  • Provide 2d4 temporary hit points to apply against Radiant damage. Duration: 1 minute.
  • Provide resistance to being poisoned. Duration: 1 minute.
  • Grant one extra reaction until the start of your next turn

Nuka-Cola Quantum

This clear, glowing variant with an indescribable flavor has the following effects:

  • Restore 8d4+8 hit points
  • Make a DC 10 Constitution saving throw. Upon a failed save, take 1 point of Radiant damage and become poisoned for 1 minute. The Radiant damage applies after the beverage restores your hit points.
  • Allows you to use the bonus action on your next turn to take the Dash, Disengage, or Hide action.
  • Grant one extra reaction until the start of your next turn

Nuka-Cola Wild

This root-beer-flavored variant has the following effects:

  • Restore 2d4+2 hit points
  • Make a DC 10 Constitution saving throw. Upon a failed save, take 1 point of Radiant damage and become poisoned for 1 minute. The Radiant damage applies after the beverage restores your hit points.
  • Grant one extra reaction until the start of your next turn

I hope you enjoy this idea. If you use any of these, I'd love to hear about it.

Enjoy!



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