Hooked on Gnomes Part 1

A Collection of Gnome Encounters
You'll Not Soon Forget


I've been putting together some adventure hooks that center on gnomes. They're suitable for any fantasy role playing game, but let's face it these are really for Dungeons and Dragons campaigns. They can be used either as side quests or as full story arcs.

Here's the first ten encounters. Once I reach one hundred, I want to collect them into a single publication (with additional information on how to use each one) and put them up on the DMs Guild. So, any feedback is always appreciated.

The Encounters (1-10)



  1. The doors into a gnome burrow are wide open. Orange and green smoke pours from the entrance and escapes through dozens of concealed vents scattered across the landscape. A deep, rhythmic growl rattles the ground and nearly drowns out the high pitched screech of an alarm and cries for help from within.
  2. A traveling gnome artificer is selling magical goods from the back of a wagon alongside the road. The vehicle is a six-wheeled behemoth upon which is built a teetering monstrosity of a house that defies both common sense and gravity.
  3. A weathered gnome is cleaning gore off of a collection of weapons while a well-groomed attendant dresses the gnome's wounds. Nearby are two fresh graves and a heap of bloody goblin heads.
  4. An ancient gnome in well-worn adventure gear carries on a one-sided conversation with a cluster of boulders. For a price, he or she will ask the rocks a question about themselves or their surroundings on the party's behalf and relay the answer.
  5. A disheveled gnome is collecting flora and other materials. He or she claims the collection is for a ritual that will banish the large, carnivorous mushrooms that are terrorizing the countryside.
  6. A scruffy gnome riding atop a steam-powered construct shakes down the party for "protection money." Instead of coin he or she is demanding axle grease, bent nails, sand, ladders, door knobs, buttons, lint, leather bits, hair clippings, used footwear, and other every-day items.
  7. A large group of people from all races are sitting stock-still on the ground. They wear vacant expressions as they stare at a group of costumed gnomes putting on a bizarre performance that combines song, dance, storytelling, and acrobatics.
  8. Iridescent lights flit about the dilapidated remains of an abandoned gnome workshop. The banging and clanking of someone, or something, hard at work echoes about the rotting rafters with no readily apparent source.
  9. A small mechanical chicken darts past the party. Shortly after a soot covered gnome in a lab coat stumbles by frantically searching about.
  10. A gnome famous for his or her elaborate, and often dangerous, pranks targets a member of the party as their next victim.


Gnome Character Concepts - Update

I've been laying out the gnome character concepts. I've added a few more magical items and feats than what I originally published on this blog. I've also updated some of the ones that were already there. I'm looking forward to finishing this one up and getting up on the DMs Guild.


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