Hooked on Gnomes Part 2

A Collection of Gnome Encounters
You'll Not Soon Forget


I've been putting together some adventure hooks that center on gnomes. I've done this with Dungeons and Dragons campaigns in mind but they are suitable for any setting that includes gnomes. These encounters can be used either as side quests or as full story arcs.

Here's the second set of ten encounters. As I mentioned before, once I hit one hundred, I will collect them into a single publication (with additional information on how to use each one) and put them up on the DMs Guild. So, any feedback is always appreciated.



The Encounters (11-20)

11. A gnome burrow is in the midst of a contentious tinkering competition that has already seen several judges injured due to hot tempers and not just a few technical malfunctions. Several factions are threatening "war" if no winner is chosen. A neutral third party is needed.

12. Gnomes have gathered on a hill with a bewildering array of siege equipment and pile after pile of enormous pumpkins. The locals are, understandably, concerned.

13. A goblin army is battling its way into a gnome burrow. A scattered series of subterranean explosions burst through the ground. Plumes of fire and smoke throw dozens of the goblins high into air. Other goblins notice the party and charges them.

14. A team of gnome engineers erects a scaffold and lifting platform over a bottomless pit. Barrels of black powder are stacked nearby. A sulfurous miasma filled with dissonant whispers that chill the bones and taunt the mind drifts up from deep within the opening. 

15. A detachment of the local gnome militia riding giant ferrets and carrying firearms is convinced the party is the band of brigands that has been robbing travelers.

16. Dozens of realistic, life-sized gnome statues of various adventuring backgrounds dot a large garden. A perfect path of crushed stone meanders through an exotic collection of meticulously manicured flora. The area is curiously empty of wild life.

17. A well known criminal has taken refuge in a gnome burrow. Neither the clan elders nor any other burrow officials are willing to turn over him or her to the authorities.

18. A gnome in explorer's clothes closely examines the runes carved into a wall. He or she mutters observations to a mechanical arm mounted on a small, self-propelled trolley. It scribbles notes in an ancient tome stuffed with inserts and bookmarks. Without warning, a portion of the wall slides away to reveal a dark corridor.

19. Late in the evening in a tavern, a charming, talkative gnome is engaged in a card game with an elf, a dwarf, a human, and a halfling. A crowd has gathered to watch, as intrigued by the tension of the game as they are by the pile of coins that's at stake. As the gnome lays down a winning hand, a card tumbles out of his or her sleeve for everyone to see.

20. A damaged airship makes an emergency landing in a clearing. Its gnome crew rushes about to contain several fires. Its inebriated passengers, a host of individuals from every race each wearing the same bright yellow hat and scarf, stumble down several planks in a hasty evacuation from the ship.


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