Hooked on Gnomes Part 3

A Collection of Gnome Encounters
You'll Not Soon Forget


The following adventure hooks were created with Dungeons and Dragons campaigns in mind but they are suitable for any setting that includes, indulges in, or flirts with, gnomes and gnome storylines. These encounters can be used either as side quests or as full story arcs.

This is the third set of ten encounters. I will eventually compile and flesh out all of the encounters as part of a release on the DMs Guild, so any feedback is always appreciated.


The Encounters (21-30)

21. A gnome trader asks a party member to look after a pet rock while he or she is away on business for a few days. The trader explains that if the rock is looked after and loved like any other pet it will reward the party member. If it is neglected, however, it will become angry and cause the party member no end of trouble.

22. A nervous gnome dressed in fine but roughed up clothing greets the party as they are traveling. He or she asks whether it would be okay to walk with them for a short while, offering to tell a story in payment for their company and possible protection should something go awry.

23. A wiry, elderly gnome hums a merry tune while traversing a sparsely wooded hill. Every so often the gnome retrieves a seed from a pointy, red night cap that is nearly three times his or her size, plants the seed, and then continues on their trek. In a matter of moments, a tree sprouts up and immediately bears fruit.

24. As the party enters an underground passage, a portion of the wall transforms into a rotund gnome who is partially fused with the rock. Speaking in rhyme, he or she explains that they must first perform a task if they want to go any further otherwise they risk meeting a similar fate to his or her own.

25. A dejected gnome sits on the ground outside a laboratory that is carved into an ancient sequoia tree. An artificer paces around the gnome scolding him or her. Both are covered in light wounds and their clothing is tattered and scorched. Booming roars and angry clanking erupt from inside the tree which cause the gnome to break down into apologetic tears.

26. While resting at a tavern, the party is approached by a hyperactive gnome who wants to hear about the party's adventures. He or she promises to make the party famous in either song or story, their choice, in just a few short weeks.

27. A hoard of drunken gnomes on a pub crawl have descended upon a village, leaving every tavern they visit in shambles. The locals beg the party to help with the situation.

28. A gnome wearing a lab coat and carrying a handful of papers offers the party quite a bit of coin to participate in a testing session for a new invention. He or she promises that volunteers will not be maimed or discorporated in any way and that there shouldn't be any lasting side effects beyond the usual.

29. Two gnomes, frozen in mid conversation, sit opposite each other at a table-sized mushroom with a full-coarse meal laid out. A blue gem stands on its edge at the center of the arrangement. It pulses with magical energy.

30. A member of the party falls under a curse that transforms its victim into a gnome whenever he or she drinks alcoholic beverages.

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